AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Europe: Q3 2022 Performance
Discover the performance trends of the top 5 hypercasual games on iOS in Europe during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 hypercasual games on iOS in Europe exhibited varying performance trends across downloads, revenue, and active users. Here’s a breakdown of their performance based on Sensor Tower data:
Fill The Fridge! by Rollic Games saw a notable decline in weekly downloads, starting from 254K in late June and dropping to approximately 40K by the end of September. Weekly revenue also decreased, peaking at around $3.7K in late June and ending the quarter at about $1.3K. The active user base followed a similar downward trend, starting at over 1M and falling to about 352K.
Going Balls from SUPERSONIC STUDIOS LTD experienced a steady increase in weekly downloads, peaking at 146K in early August and maintaining around 117K towards the end of September. Weekly revenue showed an upward trend, reaching approximately $1.5K in the final week of September. Active users consistently hovered around the 550K to 600K mark throughout the quarter.
Basket Battle, another title from SUPERSONIC STUDIOS LTD, had fluctuating download numbers, peaking at 178K in mid-July and ending September with around 85K. The active user count saw significant growth, starting at 160K in late June and reaching 527K by the end of September.
Count Masters: Crowd Runner 3D by Freeplay LLC showed a consistent pattern in weekly downloads, with numbers ranging from 99K to 115K in July and settling at around 65K by the end of September. Weekly revenue peaked at approximately $2K in late July and declined to about $1K by the end of the quarter. Active users ranged from 375K to 505K throughout the quarter.
Airport Master - Plane Tycoon by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi saw a sharp decline in weekly downloads, starting at 289K in late June and dropping to about 23K by the end of September. Weekly revenue followed a similar pattern, peaking at approximately $6K in early July and ending at around $649. Active users also decreased, starting at 199K and ending the quarter at about 192K.
For more detailed insights and analytics, visit Sensor Tower.